Updates

Updates

Game News

Lots of art, Rust lore deep mined, and more. View Post
March 20, 2018, 3:55 pm
Lots of musical moments, how to solo to AK, Vertiigo returns, and more. View Post
March 13, 2018, 3:29 pm
That's not cosplay; that's a handmade Rust player model. Come and see how it was put together, plus lots more. View Post
March 6, 2018, 3:37 pm
%20Screenshot%202018.03.01%20-%2013.12.02.22.jpg We're back, and this time we're bringing chainsaws, the SPAS-12 shotgun, new foliage, the first look at the new helicopter, and lots more. This patch wipes the maps, but your blueprints will carry over. View Post Changes Added Chainsaw Added Incendiary Shotgun Shells Added Spas-12 Shotgun Terrain Blend Maps for better monuments transition Added upkeep grief protection Added glaucous willow and spicebush plants Added world reflection graphics setting Fixed painted signs sometimes resetting on server restart Fixed workshop skin corruption issue Fixed dark lighting at the gates of Military Tunnels Fixed incorrect star positions relative to sun and moon Fixed foundation rotation exploit Fixed workshop skin loading issue Fixed S11 Cave having no build block volumes (Hapis) Fixed locker, bed, workbench floating slightly after construction placed on no longer exists Bandages and syringes now show their healing information S...
March 1, 2018, 6:21 pm
Lots of fine art, we return to Rust's weirdest house, quack!, and more. View Post
February 27, 2018, 3:42 pm
Inside the weirdest house in Rust, amazing mods, and more. View Post
February 20, 2018, 3:45 pm
Rust makes better use of voice chat than any game I've ever played. You are naked and alone on the world's silliest island. There is no narrator or announcer, so instead you submerge in the quietude of the unkempt grass crunching beneath your feet, as you uselessly smash your rock against the nearest pine tree. Perhaps you've also harvested some mushrooms and a few bundles of flax; enough to stave off the hunger pangs and fashion yourself a burlap shawl to cover your shame. If you're particularly industrious, you'll have furnished a nice wooden shack a stone's throw away from some fresh water and reliable resources—the entry-level homestead necessary for any successful Rust campaign. But then you hear it. Faintly at first. Carried on the tip of the breeze. It's another idiot in Rust.  I don't know what it is with this game. Maybe it's the fact that you spawn unclothed and uncensored, maybe it's the brutal vastness of the design, or maybe it's ...
February 19, 2018, 7:21 pm
As previously mentioned, we are moving to monthly patches, which means there is no patch this week. We're going to do the same with devblogs and move them to a monthly schedule alongside each patch. Here's more on that. View Post
February 15, 2018, 10:44 pm
Frog boots, a 78 year-old plays Rust, new graphics love, and lots of art. View Post
February 13, 2018, 3:38 pm
Here, have some arms . I ve been alive for about 2 minutes, and the first player I ve met in Rust has just chucked a pair of severed human arms at my feet. I found them on a corpse just over there. I…may have killed him. But then I wasn t hungry, so you can have them. Here s some animal fat too. Rust is a strange game. (more…)
February 12, 2018, 8:00 pm
Multiplayer survival game Rust has finally left Early Access, increasing its price from $20 to $35 and tweaking its update schedule from weekly to monthly to ensure changes are properly thought through. There's now a testing branch, too, for those that want to trial new features before they make it into the game. And you can still expect a lot of new additions: creator Garry Newman said last month that the transition from Early Access to full release "was more like leaving Prototyping and entering Alpha". The biggest change to accompany that transition is a graphics refresh. Environment artist Vincent Mayeur wrote in a blog post that he has rethought the visuals "from the ground up, combing over almost every aspect of the game, striving for consistency".  He said that visual consistency had been eroded throughout development because of the need for constant changes, many of which didn't match up, so he's "undoing what it has become and starting afresh". In pra...
February 11, 2018, 5:16 pm
…but not till early next week. As Early Access ended, there was a server wipe yesterday evening so I’m going to play a bit more now that I can build up my blueprint collection and base knowing that everything isn’t going to be snatched away from me. Rust‘s world of multiplayer survival can be harsh at the best of times, so it’s only fair that I find out if the promise of actual progress can lessen my sorrow. (more…)
February 9, 2018, 1:34 pm
The nasty, brutish and (often) short survival game Rust has finally crept out of its early access cave today and is sauntering around firing shotgun shells of joy into the sky and also into bodies of people it doesn t know and doesn t trust. That s a simplistic reduction of a five-year process which has seen this Prometheus of the survival genre go from being a janky axe-flailer to a more polished gunslinger. How can we possibly chart all the small changes that shaped this game s development? I know! By looking at its patch notes without context. (more…)
February 8, 2018, 6:07 pm
We leave Early Access with a graphics overhaul, give out Frog Boots for those who helped us in EA, and more. View Post Changes Added Frog Boots, My Dudes. Added new trees Added Road Exploration Tutorial Added Workbench Tutorial Added Research Tutorial Section Names for each tutorial instead of "task list" Added Pickles, with a chance of botulism Improvements in lighting process/ Higher IBL contribution Post Processes and LUTs refresh Visual upgrades on the world generation (terrain, rocks, foliage and lot more) Improved overall terrain splat mapping Higher Densities of Icebergs and Icesheets Optimized foliage system with a lot of different foliage types Vm animation updates Netting costs 1 Rope instead of 3 Fire arrows cost 2 cloth instead of 10 Scientists have reduced accuracy Changed default server information image Loot Barrels now drop 2 Scrap instead of 1 Double Metal Door now default blueprint AK47 horizontal recoil kicks in fast...
February 8, 2018, 6:06 pm
In Rust, everything comes from a single rock. From rifles to radiation suits, it s all thanks to a naked caveman hitting things with a big stone. Today, if you were to examine a family tree of the survival genre, you d see Subnautica and No Man’s Sky sitting on the same level. Distant cousins who can t stand to be in the same room as each other. Whether they like it or not, Rust is their common ancestor, their rock. Of course, you can trace Rust s lineage back further into DayZ, Minecraft and eternity. I just wanted a flowery intro metaphor so you d come and read an interview with its chief creator. Today, Rust leaves early access. So we spoke to Garry Newman, head of Facepunch, about survival, Plunkbat and whether leaving early access even means anything anymore. (more…)
February 8, 2018, 4:00 pm
Art, base guitar, making friends with role-players, and more. View Post
February 6, 2018, 3:45 pm
Lots of world changes: Water Wells monuments are in, Military Tunnels get a refresh, the terrain gets rockier. This patch wipes the maps. Next week when we leave Early Access blueprints + maps will be wiped. View Post Changes Mini Water Well Monuments Added hilltop rocks New network interpolation and extrapolation AI no longer ghost through fences and other transparent walls AI no longer ghost through barricades Fixed an ice lake exploit that allowed people build near trucks Fixed Hapis floating barrels at Site A Fixed spawning in the ocean on Savas Military Tunnels Level Design Refresh Added recycler to Savas KOTH Ak47 admire animation Double shotgun admire animation Eoka admire animation Mp5 admire animation Water bucket admire animation Rock admire animation Players no longer spawn on islands Maps have significantly more cliffs and hills Rivers have a nicer color EAC SDK update Monuments no longer spawn on islands Reduced player tick delay (peeker's advantage)...
February 1, 2018, 10:00 pm
Astonishing in-game art, polka, and more. View Post
January 30, 2018, 3:36 pm
Game tips, fixes, Water Well monuments, viewmodel clothing, and more. View Post Changes New third person sounds for all handheld water containers New flare sounds Add burning fuse sound to survey charge New third person sounds for the medical syringe New third person deploy sound for the building planner Flare admire animation Flashlight admire animation Added 20 new contextual game tips Added printpos / printrot / printeyes admin console commands Added 25 loading screen tips Added eat / drink admin console commands Lower global max voice count on gunshots (perf fix w/ many scientists shooting at once) Fix for Patrol Helicopter floating in Junkyard Fixed barrels floating at site B (Hapis) Fixed players spawning in ocean (Savas Island) Fixed cheat report opening when typing in chat Fixed wind generator not been able to be removed by admins using "ent kill" Fixed having hat skins not allowing the root item to be craftable Fixed physics.steps exploit Fixed memory le...
January 25, 2018, 8:18 pm
War reports, diaries, art, and more. View Post
January 23, 2018, 3:54 pm
After four years of nude murders, multiplayer survival sandbox Rust will be declared done enough to leave early access on February 8th. Development will still continue, mind, with future plans including improving farming, adding vehicles from cars to hot air balloons, radios, surrendering, and oh so much more. However, the game has settled into form enough over its time in early access that Facepunch Studios are now happy removing that label and bumping the price. (more…)
January 23, 2018, 11:01 am
Rust, Facepunch Studios' famously nude survival game, is leaving Early Access on February 8th, after four years in development. The announcement was made in a blog post by Rust designer Garry Newman, which detailed what, exactly, the game's transition from Early Access to its version 1.0 release will mean. And that can probably be summarised as 'not all that much, beyond a price increase'. "We're not planning any big reveals, launch parties, around the world tours or cash prize giveaways for this event. We're not going to move staff onto other projects", explained Newman, "It's very much going to happen without much fuss. It's business as usual." Read more…
January 22, 2018, 9:55 pm
The multiplayer survival game Rust debuted on Steam in December 2013. Now here we are in 2018,  and wow, it's still there. Not for much longer, however, because believe it or not creator Garry Newman announced today that it will go into full release on February 8.  Predictably, Newman said that development will continue after the 1.0 release, but the update schedule will change from weekly to monthly, to help reduce the likelihood of "rushing in features and fixes that end up breaking something else." For those who prefer to live dangerously, a "Staging Branch" of the game with daily updates will exist alongside the stable main branch. It's basically a PTR—Public Test Rust, if you like—that never goes away.  "You can have both versions installed at the same time, so our hope is that we'll get one or two servers on the staging version that are populated all the time and help test the updates that are coming to Main at the end of the month,&qu...
January 22, 2018, 7:36 pm
First look at a new monument, improved cheat reporting, optimizations, a new Hazmat Suit, and more. View Post Changes Added third person aim down sight sounds Added third person grenade sounds Added third person bandage sounds New binocular sounds New flashlight sounds Admins can get combat log of other players Admins get warnings when anti hack is disabled Added new Hazmat suit Water jug admire animation updated Salvaged hammer admire animation updated Water bucket admire animation updated Wooden spear admire animation updated Stone spear admire animation updated Flamethrower admire animation updated Satchel charge admire animation updated C4 admire animation updated Bow admire animation updated Optimized workshop skin download processing Optimized game object memory usage Optimized skin icon memory usage Optimized skin icon loading EAC SDK update Combat log no longer takes count parameter (uses combatlogsize value instead) Increased junk pile respawn time from ...
January 18, 2018, 8:59 pm
Ridiculous bases, tonnes of art, how to start a shop, karaoke, and more. View Post
January 16, 2018, 3:53 pm
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