DevBlog 190

DevBlog 190

Season’s Greetings! Xmas has arrived in Rust. Christmas Event Merry Christmas to everyone! The Christmas Event is now live! If you’ve been playing Rust for a while, you know what this means. If you haven’t, here’s what you can expect: Every once in a while you will hear the sound of jingle bells. Run outside and look for a gift! Two gifts are spawned per player, in a radius of about 40m from where you are standing. Run up and…

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DevBlog 185

DevBlog 185

Hair is here, workbench experimentation, upcoming building changes, and more. Player Hair I’ve been working with Diogo Teixeira on the final few tech issues before getting hair into Rust. Currently in game are two hair styles per gender, two facial hair styles and eyebrow and body hair. We’ve implemented some tech to make the hair deform with player clothing and fit to all player faces. Player hair has been designed to be used with TSSAA Anti-Aliasing (found in your options). I’m continually…

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DevBlog 183

DevBlog 183

Halloween is here, with an unholy update of skeletal remains, graves, burning skulls, and network encryption! Video Update Halloween Items Happy Halloween! To get into the spirit of things, we’ve added some new decorative Halloween deployables. There’s a scarecrow and a skull fire pit available on the Steam item store. In addition, we’ve replaced the existing resource pickups with Halloween themed ones for Metal, Stone, Sulfur, Wood, and Bones. For the period of Halloween (next patch) they will yield 50% more resources as well….

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DevBlog 182

DevBlog 182

Devblog 182 New player models, loot changes, BBQs, garage doors, and more. New Player Models The new player models are finally going in this week. We had a couple of nasty issues related to how the build server dealt with some of the changed files which accounted for the delay (and several subtracted merges). All those issues are now resolved so I’ve been able to chase down some of the smaller issues before this week’s patch. We’ve introduced a much…

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DevBlog 181

DevBlog 181

Lots of balance tweaks and fixes, stone spawn improvements, a look at vehicles, and more. Map Additions Now that the map is default, I feel like we have a bit more freedom to upgrade it as it’s not classified as a piece of paper. Earlier this week I fixed the Vending Machine tooltips, so that if a blueprint was being sold/bought it would display (BP) next to it instead of just the item name, which was kind of misleading. While…

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Community Update 155

Community Update 155

Superb art, musical chairs with cars, Ser Winter’s 100th episode, and more.10 October 2017 Welcome The header this week slurped off of Brullan’s digital paint brush. He’s dabbed some fine pixels, managing that difficult feat of painting an image where you can feel the movement, as if it were a frame clipped from a movie. He even had more than one contender for the header. Here’s a neat bonus: a recording of Brullan putting the bear image together. Great work, Brullan! Ser Winter…

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DevBlog 180

DevBlog 180

Workbenches, blueprints, and progression. This patch wipes the servers. Have fun!5 October Blueprints 3.0 We, along with everyone else, were unhappy with the state of the game in terms of how easy it was to get top end gear and how little reason to stick around and play there was after you were killed. This has all been changed. The very first iteration of the return of blueprints is now in game. I’d like to start off by saying that…

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DevBlog 178

DevBlog 178

Devblog 178 Chairs, vehicle tests, and more.21 September 2017 Chairs Well that got a little out of control… after having to pull them from last week’s update I’ve managed to sort out all the kinks and exploits sorted, and you can now sit and look around in chairs. Sitting in a chair will provide 100% comfort. It also looks pretty cool with a group of people sitting around a table #roleplay! Honestly, I wasn’t meant to put this much work…

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DevBlog 177

DevBlog 177

Devblog 177 Building better biomes, info panels, sitting, and more.Mountables MAURINO BERRY The new chair mechanic is almost in, and boy is it a whopper! People have been complaining about progression for a long time, so I figured I’d address it ASAP in the most logical way possible. For every three hours you sit in a chair in game you will receive a -1s bonus to crafting. In all seriousness, I spent a few hours this week and did a little…

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